All owners must submit their weekly lineups from team rosters to the commissioner according to these strict times:
Thursday Players: 8 PM Deadline
Saturday Players: 4 PM Deadline
London Players: 9 AM Deadline
Sunday: 1 PM Kickoff
Thanksgiving: NOON Deadline
{Times will be monitored}. A phone call or email will suffice, but the best option is to use the Submit Official Lineups button above. If a lineup isn't received, the same lineup from the previous week will be used less Thursday/Saturday players. Owners are strongly urged also to give their opponent a copy in case the official website lineup cards aren't posted quickly enough. Most of the time, the commissioner will be on hand, but if not, they will be posted at the earliest convenience before the end of the day.

The lineup cards may include one of the 60 Offensive Schemes below. Keep in mind that, within each system, the schemes are ranked by popularity, not necessarily success rate. Many proven schemes remain true for a reason, yet there are hidden gems among those rarely ventured.
Choose wisely!

OFFENSIVE SCHEME RB WR TE League Average Special Notes
PRO SET 1 0 9.6 157,402.1/1436
STANDARD
2
2
1
1 0 6.4
95790.3/900
Highest Stability
P U N C H
2
3
0
1 1 5.2
34223.3/297
QB Incompletions: - 0.6 points per
P I N C H
2
1
2
1 1 4
15615.9/137
QB Interceptions: - 4.5 pts per, not - 2
S T R E A K
2
1
1
1 1 2.3
5052.5/45
WR earns a point per 6 yards
E X C E L
2
2
0
1 1 7.4
3991.1/34
See Chart Below
A X I S
2
0
2
1 1 0.5
883.6/8
See Chart Below
S L A M
2
2
0
1 1 6.3
814.2/7
2nd IDP is used in place of TE
C R U S H
2
0
3
1 2 8.6
514.3/4
TEs point per 20+ yard increment gain (no fractions)
F L A M E
2
1
1
1 3 6.7
410.2/3
QB earns 0.4 points per completion
S C O R C H
2
2
0
    1 0 6.7
RBs point per 5 yards after a 15-yard play reached
B O O T
2
1
1
?
2nd PK used in place of WR
No penalty missed XPs & FGs 26-35 yards
WEST COAST 1 1 9.3 24217.6/203 Special reception notes reflect scheme bonuses
in addition to innate & designated PPR
S T R I K E
0
3
1
1 0 9.9
6261.6/57
WR's earn 1.2 points per reception
S P R E A D
0
4
0
1 2 4.8
5740.9/46
Low 3 WRs count 0.6 points per reception
S C O U T
0
4
1
1 0 9.8
3954.2/36
Top WR receptions earn 0.4 points per
W H I R L
0
1
3
1 5 0.6
2710.4/18
WR earns 3 points per reception
P R E S S
0
3
2
1 1 5.8
2083.9/18
TEs earn 0.7 points per reception
W H I P
0
2
2
1 1 4.2
1942.2/17
Top WR & TE: 1.3 points per reception
S L I C E
0
3
2
1 3 8.6
1524.4/11
Low WR & TE: 1 point per reception
TRIBASH
1 1 8.2 54038.4/457
S C A M P
3
1
0
1 1 8.8
13301.5/112
QB Rush: Point per 4.5 yards
S M A S H
3
2
0
1 1 5.6
10407.1/90
WRs earn a point per 15.5 yards
T O R C H
3
1
1
1 0 7.1
7922.4/74
RBs earn a point per 13.5 yards
S C O O T
3
0
1
1 1 6.5
4311.8/37
QB Rush: Point per 4.5 yards
G R I N D
3
0
0
1 3 5.8
3937.7/29
QB/RBs combined earn points per 6.5 yards
WISHBONE
3
0
0
1 2 7.6
3445.3/27
RBs earn 0.4 points per carry
T R E N C H
3
0
2
1 1 6.1
2902/25
Top TE receptions negated
Low TE counts 0.5 points per reception
T O S S
3
0
0
1 2 4.2
2484.5/20
RBs earn 1 point per reception
No Passcatcher Assignment used
FLANK TRIP
3
1
0
1 1 9.6
2152.7/18
WR Touchdowns: + 4 points per
RBs Touchdowns: - 1 point per
READ OPTION
3
1
0
1 3 0.9
2095.1/16
QB Run: 0.6 points per attempt
READ PITCH
3
0
1
1 3 2.2
661/5
QB Run: 1 point per attempt
WING T
3
0
1
1 1 9.4
596.8/5
TE YAC: point per 8 yards
DUAL THREAT 1 2 3 32,597.8/265 TWO QUARTERBACKS ARE USED
SNAPDRAGON
1
2
0
1 2 0.3
9140/76
QBs: 3 points per touchdown, not 6
FIRECRACKER
1
1
1
1 1 4.7
6078.5/53
QBs: 4.5 points per touchdown, not 6
SPARKLER
0
1
2
1 3 1
4585.6/35
QB Bomb Bonus: 3 points per 35+ yard completion
WILDCAT
1
1
1
1 2 6.2
3911/31
QBs: 4 points per touchdown, not 6
RB/WR pass &/or WR TD run: 2 points per
LAZERSHOW
0
2
1
1 2 4.8
3745.1/30
QB Bomb Bonus: 2 points per 30+ yard completion
CHERRY BOMB
0
3
0
1 2 1.1
2422.6/20
QBs: 4 points per touchdown, not 6
QB Bomb Bonus: 2 points per 35+ yard completion
CANNONBLAST
2
0
1
1 3 1.9
1187.4/9
QBs: 4 points per touchdown, not 6
BOTTLEROCKET
1
0
2
1 3 6.5
955.5/7
QB's: 5 points per touchdown, not 6
CRACKERJACK
0
0
3
1 4 3
572.1/4
QB Bomb Bonus: 3 points per 30+ yard completion
GADGET SYSTEMS 1 1 6.3 89932.7/773
GLIDER
1
3
1
1 1 1.1
20323/183
Tightend does not have a natural catch bonus
STINGER
1
2
1
1 0 7
17006.2/159
Touchdowns [nonQB] + 4.5 bonus
AIR RAID
1
4
0
1 1 3.1
8597.2/76
WR receives 4.5 points per touchdown, not 6
CASINO ROYALE
1
3
0
1 1 9.8
8385/70
Select quarter; WRs production x 1.5
DAGGERDART
1
2
2
1 1 2.9
6999.9/62
NO-HUDDLE
1
2
1
1 2 5.2
7511.2/60
Team Offense + 2 pt base - foes Defense & IDP
2-Minute Warnings: All TDs + 2 ; vs. Ghost Team: 16 points
RUN & SHOOT
1
3
1
1 2 4.4
3981.7/32
- 1 point per below 30 total player receptions
PAINTBALL
1
1
1
1 4 7.4
3831.6/26
QB/RB/WR/TE together must score TD each quarter
Total quarters painted: 1q= 3; 2q= 7, 3q= 15, 4q= 25, 5ot= 35
JAILBREAK
#
#
#
1 5 0.7
3616.3/24
Use every player on the roster & subtract 115 points
from the total score; Can be used only ONCE per season
SLINGSHOT
1
1
2
1 0 9.4
1860/17
RB/WR/TE point per 10 yds touchdown distance
QB pt per 20 yds touchdown distance
CASINO FLASH
1
2
1
1 2 8.8
1932.2/15
Select quarter: WRs/TE production x 1.5
PUNISHER
1
2
1
1 3 4.4
1344/10
Earn 0.8 points per penalty committed by opponents OFF/DEF teams
Scheme vs. Ghost Team: 10 points; Fumbles Lost - 1 extra
GRILL & THRILL
1
4
0
1 2 2.4
1101.5/9
Playing Special Teams TD's & ydg [pt per 20 yards]
All Non-ST player TDs = 5 points, not 6
PISTOL
1
1
3
1 2 1.5
971.6/8
RB earns point per 10 yds YAC
FUN & GUN
0
5
0
1 1 3.9
910.8/8
20+ rcpt = 1 pt; 30+ rcpt = 1.5 pt; 40+ rcpt = 2 pt
BOWHUNTER
1
3
0
1 1 6.3
814.1/7
WR targets earn 0.4 points per
SLASH & DASH
0
5
0
1 0 9.9
329.6/3
Special Teams: yardage & TD's count
WRs YAC: point per 8 yards
ARCHERY
0
4
0
8 9.5
179/2
WRs earn a point per target
FOXCATCHER
0
3
1
1 1 9.6
WRs/TE earns 0.4 points per target
CASINO FLUSH
1
0
3
1 1 8.2
Select quarter [+ OT]; RB/TEs production doubles
CASINO POKER
1
1
1
?
Select quarter [+ OT]; RB/WR/TE/PK production
doubles; Player Miscue Immunity

EXCEL & AXIS POINT PROGRESSION CHART
* POSITION * 4 75/5 100/6 125/7 150/8 175/9 200/10 225/11 +
RUNNING BACK
~ Total Yardage ~
X
1
2
4
6
8
1 0
1 2
WIDE RECEIVER
~ Total Ydg Only ~
X
1
2
3
6
8
1 0
1 2
TIGHTEND
~ Best of Rcpts Or Ydg ~
2
3
5
7
8
1 0
1 2
1 5

The following symbols will note Passcatcher Designation:
Full Point PPR:
0.5 Point PPR:
YAC Bonus:

Thursday/Saturday Games: All owners with players on these nights/days who would like to play them must notify the commissioner before the time deadline, or these players are not allowed to score on your roster for that week. The same applies to unconventional schemes (where a bonus or penalty would be implemented}. The reasoning for the mandatory commish contact is so an owner cannot gain the opportunity to judge how well that player or scheme does before Sunday's official lineups.
Example: If Justin Jefferson scores 20 points that day and you aren't required to submit your Thursday players, you may choose not to use a different lineup and WR that Sunday because he did well. If Hill scored only 5 points, you shouldn't be allowed to add another WR & lineup to replace him, and that may happen without this rule.
If you played Tyreek without specifying a FLANK TRIP, you cannot play that scheme with that player after the results are in and thus gain opportunity if he had performed well.

Argument: Why can't you keep the same lineup from last week?
Because nothing automatic should happen a mere three days after the week ended. If you are prepared, you should have no problem notifying the commish on your players. Understand? Don't worry about it...Play on!