Weekly Lineup Schemes

All owners must submit their weekly lineups from team rosters to the commissioner according to these strict times:
Thursday Players: 8 PM Deadline
London Players: 9 AM Deadline
Sunday: 1 PM Kickoff
Thanksgiving: NOON Deadline
{Times will be monitored}. A phone call or email will suffice, but the best option is to use the Submit Official Lineups button above. If a lineup isn't received, the exact same lineup from the previous week will be used less Thursday/Saturday players. Owners are strongly urged to also give their opponent a copy in case the official website lineup cards aren't posted quickly enough. Most of the time the commissioner will be on-hand, but if not, they will be posted at the earliest convenience before the end of the day.

The lineup cards may consist of one of the following 50 offensive schemes below. Keep in mind that, within each system, the schemes are ranked by popularity, not necessarily success rate . There are many proven schemes that remain true for a reason, yet there are hidden gems amongst those that are rarely ventured.
Choose wisely!

OFFENSIVE SCHEME RBWRTELeague AverageSpecial Notes
PRO SET
STANDARD
2
2
1
1 0 4
79457.5/764
Highest Producer
PUNCH
2
3
0
1 0 9.2
19983.4/183
Any player Fumbled Ball: Lost - 2 ; Recovered - 0.5
PINCH
2
1
2
1 1 3.4
13831.4/122
QB Interceptions - 3 pts per ; Incompletions - 0.2 per
STREAK
2
1
1
1 0 7.5
3764.1/35
WR earns point per 4.5 yards
EXCEL
2
2
0
1 1 7.8
3298.2/28
See Chart Below
AXIS
2
0
2
1 1 0.9
776.3/7
See Chart Below
CRUSH
2
0
3
1 4 3.2
286.4/2
TE's pt per 20+ yard increment gain
WEST COAST Special reception notes reflect scheme bonuses
in addition to innate & designated PPR
STRIKE
0
3
1
1 0 3.7
4562.8/44
WR's earn 1.25 points per reception
SCOUT
0
4
1
1 0 5.2
3156.2/30
Top WR receptions earns 1 pt per
WHIRL
0
1
3
1 5 0.6
2710.4/18
WR earns 3 points per reception
TIGHT
0
3
2
1 1 4.8
1952/17
TE receptions earns 0.75 pt per reception
W H I P
0
2
2
1 0 7.5
1074.8/10
Top WR & TE: 2 pts per reception
SPREAD
0
4
0
1 1 3.8
910.2/8
Low 3 WRs count 1.75 per reception
SPLIT
0
3
2
6 1
Low receptions each position earns 2.75 pts per
Assign WR YAC bonus + 2 per 8 yards
TRIBASH
T O R C H
3
1
1
1 0 6.3
6694/63
RB's earn point per 13.5 yards
S C A M P
3
1
0
1 0 3.1
6083.1/59
QB Rush: pt per 2.5 yds & TDs + 2
1 pt every 7 yds increm play gain
S M A S H
3
2
0
1 1 1.8
4138.4/37
WR's earn point per 14 yards
S C O O T
3
0
1
1 1 2
2239.8/20
QB Rush: pt per 2.5 yds & TDs + 2
1 pts every 8 yds increm play gain
T R E N C H
3
0
2
1 0 9.4
2078/19
Top TE receptions negated
Low TE counts 0.5 pt per reception
T O S S
3
0
0
1 2 0.9
2056/17
RB's earn point per reception
FLANK TRIP
3
1
0
1 1 3.9
1481.1/13
WR earns point per 8 yards
G R I N D
3
0
0
1 0 6.5
745.5/7
RBs/QB earn point per 6.5 yards combined
WING T
3
0
1
1 1 4.3
342.9/3
TE earns point per 5 yards
WISHBONE
3
0
0
9 8.5
295.4/3
Total QB/RB earn 1 point per 2 carries combined
PK XP = 2, not 1; No Missed FG Penalty; OT FG + 2
READ OPTION
3
1
0
?
QB: 2 pts per rush attempt
All players immune to INTs & Fumbles Lost
DUAL THREAT Two Quarterbacks are used
FIRECRACKER
1
1
1
1 1 1.1
3999.1/36
SNAPDRAGON
1
2
0
1 1 9.1
3690.8/31
QB's: 4 points per touchdown, not 6
WILDCAT
1
1
1
1 2 3.6
2967/24
Assign ONE QB rush pt per 8 yards
WR: 2 pts per carry/pass ; RB: 1 pts per pass
QB's: 5 points per TD, not 6
SPARKLER
0
1
2
1 1 5.6
346.8/3
QB Bomb Bonus + 4 pts per 25+ yards
LAZERSHOW
0
2
1
9 6.2
288.7/3
QB Bomb Bonus + 4 pts per 30+ yards
BOTTLEROCKET
1
0
2
1 1 1
QB Bomb Bonus + 1 pt per 35+ yards
CANNONBLAST
2
0
0
7 1.1
QB Bomb Bonus + 2.5 pts per 30+ yards
PK + 2.5 every 40+ FG
CHERRY BOMB
0
3
0
?
QB Bomb Bonus + 2.5 pts per 30+ yards
Same Drive bomb bonus + 3
CRACKERJACK
0
0
3
?
QB Bomb Bonus + 5 pts per 25+ yards
TE YAC 1 point per 7 yards
GADGET SYSTEMS
GLIDER
1
3
1
1 0 8.8
16644.1/153
STINGER
1
2
1
1 0 4.9
14061.5/134
Touchdowns [nonQB] + 5.5 bonus
CASINO ROYALE
1
3
0
1 2 1
7379.1/61
Select 10-minute window
RB & WRs production doubles
NO-HUDDLE
1
2
1
1 2 3.5
6794.9/55
Team Offense + 4 pt base - foes Defense & IDP
2-Minute Warnings: All TDs + 2
DAGGERDART
1
2
2
1 0 9.6
5919.9/54
RB earns 2 pts per 20+ yard incremental play gain
AIR RAID
1
4
0
1 0 4.3
4173.8/40
Earn pt per 7 QB completions
WR 0 receptions: - 2 pts
PAINTBALL
1
1
1
1 4 8.6
3567.1/24
QB/RB/WR/TE used. These players must score TD each individual quarter.
Total quarters painted; 1q= 3; 2q= 7, 3q= 15, 4q= 25, 5ot= 35
Same player within Q and/or solo spread: 1x= 3, 2x= 6, 3x= 10, 4x= 15
RUN & SHOOT
1
4
0
1 2 3.7
2721.2/22
QB earns 0.1 per run attempt
RB 0/neg plays: - 1 per
SLINGSHOT
1
1
2
1 0 6.2
1486.1/14
RB/WR pt per 10 yds td dist ; TE's pt per 5 yds td dist
QB pt per 20 yds td dist
CASINO FLASH
1
2
1
1 2 5.2
1376.9/11
Select 10-minute window
RB, WRs, & TE production doubles
FUN & GUN
0
5
0
1 1 5.7
810/7
20+ rcpt = 1 pt; 40+ rcpt = 2 pt
PISTOL
1
1
3
1 2 1.8
487/4
RB earns pt per 5 yds YAC
GRILL & THRILL
1
4
0
1 2 3.8
371.5/3
Special Teams TD's & yardage [pt per 15 yards] count
JAILBREAK
#
#
#
1 3 9.2
Use every player on your roster; subtract 130 points from total score
Can be used only ONCE per season; Cannot be used in playoffs
CASINO FLUSH
1
0
3
1 1 8.2
Select Quarter [+ Overtime]
RB & TEs production doubles
SLASH & DASH
0
5
0
?
Special Teams yardage & TD's count
Endzone to Endzone TD: + 2

EXCEL & AXIS POINT PROGRESSION CHART
* POSITION * 4 75/5100/6125/7150/8175/9 200/10225/11 +
RUNNING BACK
~ Total Yardage ~
X
1
2
4
6
8
1 0
1 2
WIDE RECEIVER
~ Total Ydg Only ~
X
1
2
4
6
8
1 0
1 2
TIGHTEND
~ Best of Rcpts Or Ydg ~
2
3
5
7
8
1 0
1 2
1 5

Passcatcher Designation will be noted by the following symbols:
Full Point PPR:
0.5 Point PPR:
YAC Bonus:

Thursday/Saturday Games: All owners having players on these nights/days, and would like to play them, must notify the commissioner before kickoff or these players are not allowed to score on your roster for the week. The same applies to any unconventional schemes {where a bonus or penalty would be applied}. The reasoning for the mandatory commish contact is so you cannot gain opportunity to judge how well that player or scheme does before Sunday's official lineups.
Example: If Larry Fitzgerald scores 20 points that day and you aren't required to submit your Thursday players, you may choose not to use a different lineup and WR that Sunday because he did well. If he had scored only 5 points, you shouldn't be allowed to add in another WR & lineup to replace him and that may happen without this rule.
If you played Fitzgerald without specifying a FLANK TRIP, you cannot play that scheme with that player after the results are in and thus gain opportunity if he had performed well.

Argument: Why can't you just keep the same lineup from last week?
Because nothing automatic should happen a mere three days after the week ended. If you are prepared, then you should have no problem notifying the commish on your players. Understand? Don't worry about it...Play on!