Weekly Lineup Schemes

All owners must submit their weekly lineups from team rosters to the commissioner according to these strict times:
Thursday Players: 8 PM Deadline
Saturday Players: 4 PM Deadline
London Players: 9 AM Deadline
Sunday: 1 PM Kickoff
Thanksgiving: NOON Deadline
{Times will be monitored}. A phone call or email will suffice, but the best option is to use the Submit Official Lineups button above. If a lineup isn't received, the exact same lineup from the previous week will be used less Thursday/Saturday players. Owners are strongly urged to also give their opponent a copy in case the official website lineup cards aren't posted quickly enough. Most of the time the commissioner will be on-hand, but if not, they will be posted at the earliest convenience before the end of the day.

The lineup cards may consist of one of the following 55 Offensive Schemes below. Keep in mind that, within each system, the schemes are ranked by popularity, not necessarily success rate. There are many proven schemes that remain true for a reason, yet there are hidden gems amongst those that are rarely ventured.
Choose wisely!

OFFENSIVE SCHEME RBWRTELeague AverageSpecial Notes
PRO SET1 0 8.5 138696.6/1278
STANDARD
2
2
1
1 0 5.4
86313.9/819
Highest Stability
P U N C H
2
3
0
1 1 4.4
28610.6/250
Any player Fumbled Ball: Lost - 2.5 ; Recovered - 1
QB Incompletions - 0.3 per
P I N C H
2
1
2
1 1 3.1
14475.5/128
QB Interceptions: - 3 pts per
S T R E A K
2
1
1
1 1 2.1
4597.7/41
WR earns point per 5.5 yards
E X C E L
2
2
0
1 1 7.3
3636.2/31
See Chart Below
A X I S
2
0
2
1 1 0.9
776.3/7
See Chart Below
C R U S H
2
0
3
1 4 3.2
286.4/2
TE's earn point per 20+ yard increment gain
S L A M
2
2
0
?
2nd IDP is used in lieu of TE
B O O T
2
1
1
?
2nd Placekicker is used in lieu of WR
WEST COAST1 1 6.718678.6/160 Special reception notes reflect scheme bonuses
in addition to innate & designated PPR
S T R I K E
0
3
1
1 0 5.3
5056.5/48
WR's earn 1.25 points per reception
S C O U T
0
4
1
1 0 7.3
3434.8/32
Top WR receptions earns 0.5 points per
S P R E A D
0
4
0
1 2 6.3
3409.3/27
Low 3 WRs count 1 point per reception
W H I R L
0
1
3
1 5 0.6
2710.4/18
WR earns 3 points per reception
P R E S S
0
3
2
1 1 4.8
1952/17
TEs earns 0.75 points per reception
W H I P
0
2
2
1 1 2.1
1457/13
Top WR & TE: 1.5 points per reception
S L I C E
0
3
2
1 3 1.7
658.6/5
Low receptions each position earns 2 points per
TRIBASH
1 1 4.9 40093/349
S C A M P
3
1
0
1 1 9.5
11833.3/99
QB Rush: Point per 4 yards
S M A S H
3
2
0
1 1 4.1
7871.7/69
WR's earn point per 14.5 yards
T O R C H
3
1
1
1 0 5.9
7202.6/68
RB's earn point per 13.5 yards
S C O O T
3
0
1
1 1 3.7
2728/24
QB Rush: Point per 3.5 yards
T R E N C H
3
0
2
1 1 0.6
2321.9/21
Top TE receptions negated
Low TE counts full 1 point per reception
T O S S
3
0
0
1 2 4.2
2484.5/20
RBs earn 1 point per reception
No Passcatcher Assignment used
FLANK TRIP
3
1
0
1 1 9.4
2030/17
WR Touchdowns + 4 points per
RBs touchdowns: - 1 point per
WISHBONE
3
0
0
1 1 9.4
1552.5/13
QB/RBs earn 0.5 point per carry
G R I N D
3
0
0
1 0 3.9
830.9/8
RBs/QB earn point per 5.5 yards combined
READ OPTION
3
1
0
1 2 8.2
640.8/5
QB Run: 1.5 points per attempt
WING T
3
0
1
1 1 9.4
596.8/5
TE YAC: point per 8 yards
DUAL THREAT1 2 0.1 19101.6/159 TWO QUARTERBACKS ARE USED
SNAPDRAGON
1
2
0
1 2 0.7
5551/46
QB's: 3.5 points per touchdown, not 6
FIRECRACKER
1
1
1
1 1 3.3
5098/45
QB's: 5 points per touchdown, not 6
WILDCAT
1
1
1
1 2 7.2
3687.9/29
QBs: 4 points per touchdown, not 6
RB/WR pass &/or WR TD run: 2 points per
LAZERSHOW
0
2
1
1 2 9.5
1827.8/17
QB Bomb Bonus: 3 points per 30+ yard completion
BOTTLEROCKET
1
0
2
1 3 6.5
955.5/7
QB's: 5 points per touchdown, not 6
CHERRY BOMB
0
3
0
1 3 5.8
815/6
QBs: 4 points per touchdown, not 6
QB Bomb Bonus: 2 points per 30+ yard completion
CRACKERJACK
0
0
3
1 4 2.7
428.1/3
QB Bomb Bonus: 4 points per 30+ yard completion
CANNONBLAST
2
0
1
1 3 0.5
391.5/3
QBs: 5 points per touchdown, not 6
SPARKLER
0
1
2
1 1 5.6
346.8/3
QB Bomb Bonus: 4 points per 25+ yard completion
Players immune to INT & Lost Fumbles
GADGET SYSTEMS 1 1 4 74094.9/650
GLIDER
1
3
1
1 0 9.6
17869.5/163
Tightend does not have natural catch bonus
STINGER
1
2
1
1 0 6.7
15683/147
Touchdowns [nonQB] + 4.5 bonus
CASINO ROYALE
1
3
0
1 2 0.2
7933.7/66
Select 10-minute window; WRs production doubles
NO-HUDDLE
1
2
1
1 2 3.5
6794.9/55
Team Offense + 5 pt base - foes Defense & IDP
2-Minute Warnings: All TDs + 2
DAGGERDART
1
2
2
1 0 9.6
5919.9/54
RB earns 2 pts per 20+ yard incremental play gain
AIR RAID
1
4
0
1 0 8.9
5553.8/51
QB receives point per 11 completions
WR receives 5 points per touchdown, not 6
PAINTBALL
1
1
1
1 4 7.4
3831.6/26
QB/RB/WR/TE together must score TD each individual quarter
Total quarters painted: 1q= 3; 2q= 7, 3q= 15, 4q= 25, 5ot= 35
RUN & SHOOT
1
3
1
1 2 7
3682.4/29
RB 0/neg plays: - 1.5 per
All: - 1 points below 25 total receptions
SLINGSHOT
1
1
2
1 0 9.4
1860/17
RB/WR/TE point per 10 yds touchdown distance
QB pt per 20 yds touchdown distance
CASINO FLASH
1
2
1
1 2 5.7
1633.9/13
Select 10-minute window; RB/WRs/TE production doubles
GRILL & THRILL
1
4
0
1 2 5.4
878.1/7
Special Teams TD's & yardage [pt per 20 yards]
All Non-ST player TDs = 5 points, not 6
FUN & GUN
0
5
0
1 1 5.7
810/7
20+ rcpt = 1 pt; 30+ rcpt = 1.5 pt; 40+ rcpt = 2 pt
JAILBREAK
#
#
#
1 0 0
600/6
Use every player on roster; subtract 110 points from total score
Can be used only ONCE per season; cannot be used in FantasyBowl
PISTOL
1
1
3
1 2 1.8
487/4
RB earns pt per 5 yds YAC
SLASH & DASH
0
5
0
1 0 7.5
214.9/2
Special Teams yardage & TD's count
WRs YAC point per 10 yards
FOXCATCHER
0
3
1
1 1 9.6
WR/TE targets earns 0.4 points per
CASINO FLUSH
1
0
3
1 1 8.2
Select Quarter [+ Overtime] ; RB/TEs production doubles
BOWHUNTER
1
3
0
1 0 4.4
RB/WR targets earns 0.3 points per
ARCHERY
0
4
0
?
WR targets earn 0.5 points per

EXCEL & AXIS POINT PROGRESSION CHART
* POSITION * 4 75/5100/6125/7150/8175/9 200/10225/11 +
RUNNING BACK
~ Total Yardage ~
X
1
2
4
6
8
1 0
1 2
WIDE RECEIVER
~ Total Ydg Only ~
X
1
2
4
6
8
1 0
1 2
TIGHTEND
~ Best of Rcpts Or Ydg ~
2
3
5
7
8
1 0
1 2
1 5

Passcatcher Designation will be noted by the following symbols:
Full Point PPR:
0.5 Point PPR:
YAC Bonus:

Thursday/Saturday Games: All owners having players on these nights/days, and would like to play them, must notify the commissioner before kickoff or these players are not allowed to score on your roster for the week. The same applies to any unconventional schemes {where a bonus or penalty would be applied}. The reasoning for the mandatory commish contact is so you cannot gain opportunity to judge how well that player or scheme does before Sunday's official lineups.
Example: If Julio Jones scores 20 points that day and you aren't required to submit your Thursday players, you may choose not to use a different lineup and WR that Sunday because he did well. If he had scored only 5 points, you shouldn't be allowed to add in another WR & lineup to replace him and that may happen without this rule.
If you played Jones without specifying a FLANK TRIP, you cannot play that scheme with that player after the results are in and thus gain opportunity if he had performed well.

Argument: Why can't you just keep the same lineup from last week?
Because nothing automatic should happen a mere three days after the week ended. If you are prepared, then you should have no problem notifying the commish on your players. Understand? Don't worry about it...Play on!